INFO H541 Interaction Design Practice

Course Description: This course covers human computer interaction theory and application from an integrated-approach of knowledge domains, i.e., the cognitive, behavioral, and social aspects of users and user context, relevant to the design and usability testing of interactive systems.


Digital Companion digital system design concept created by Lauren Buroker, Blake Harrison, Jessica Jachimecki, and Erin Sheets.

Black Book application design concept created by Lauren Buroker and Jessica Jachimecki.

INFO H563 Psychology of Human Computer Interaction

Course Description: Covers the psychological and behavioral science of human computer interaction, including cognitive architecture, memory, problem-solving, mental models, perception, action, and language. Emphasis is placed on developing an understanding of the interaction between human and machine systems and how these processes impact the design and testing of interactive technologies.


Game Critique

Redesign Interactive Prototype

Methods Presentation

INFO H543 Interaction Design Methods

Course Description: Web usability principles (theory) and practices are covered with a semester long project that draws upon relationships between Web and software design and usability engineering. Students also learn a collection of user requirement and testing processes and techniques for the development of more usable interactive systems.


Cognitive Walkthrough Report

Expert Report

Usability Test Plan Report

Usability Test Plan Presentation

INFO H561 Meaning and Form

Course Description: As a continuation of HCI1 (H541), students will learn methodologies and principles for two types of core activities in human-computer interaction design: a) requirements analysis, contextual inquiry and ethnography as applied to the design of interactive systems in the social context? b) conceptual design for the modeling of the interactive structure of web, hypermedia and software applications. Weekly readings on the text books will be integrated with academic and professional articles and online media.


Independent Design Method Case Study

Value Opportunity Analysis Methodology Pecha Kucha

Contextual Inquiry

Lauren Buroker, John Blythe, and Jessica Jachimecki collaborated in creating a conceptual app titled "Winestein." The idea of this tool is to collect analytic information from the user and reformat the information in a way a user can quickly select a wine with a flavor profile matching their personal preferences. Winestein has many features, a few of them being social integration, wine recommendations, and journal features. The goal of the app is to afford a convenience to the user, offering confidence in that they will select a perfect glass of wine every time they try something new.

Phase 1

Phase 2

Phase 3

Final Presentation

Interactive Prototype

INFO H564: Prototyping Interactive Systems

Course Description: The course covers methodologies for designing and prototyping graphic user interfaces, including rapid (paper) and dynamic (interactive) prototypes. Principles of design research and visual communication are discussed in the context of interaction design, cognition and user behavior, as well as usability testing techniques for concept validation.


Sketching 10+10

Sketching Vanilla + Slideware

Sketching Hybrid + Physical

Sketching Story Boards